![]() ![]() Making it more challenging might have pleased the likes of us, but we all know the masses aren't terrifically keen on actually having to work for their fun. What else was there to do, apart from continue to offering more tracks, cars and make it a better online game? It was already one of the best-looking games ever made, and playability wise was more or less spot on (albeit, arguably too easy) so adding technical bells and whistles wasn't necessary. It's the smell of a money-making machine. Like many people, the very concept of the annual update makes our flesh crawl. Well, almost.Įven so, we had (and have) lingering concerns about whether the world actually needed another Burnout so soon. They took the advice of Mr Morrissey and hanged the DJ, for a start. Whether this is Criterion's revenge on us, EA, or multiple targets, it's not clear, but it has definitely taken notice of some of the core criticisms leveled at Takedown. So, yes: version 4, otherwise known as 'Revenge'. You think we're joking.īut this is still Criterion we're dealing with, as opposed to Amorphous EA Games Studio Chertsey, and as such our expectations remain ridiculously high. Spot the differenceĪnd now - uh oh - we're now deep into familiar EA annual update territory usually the rocky road to creative doom, where genre-busting franchises are churned out into oblivion and we play a thousand-word game of spot the difference. As it was, most of what we were complaining about was the marketing direction, and acknowledging that it all felt a bit 'young' for us now. Were it not for the fact that the core face-wobbling gameplay was still utterly majestic (for many, the best arcade racing game ever), we'd have probably vented our anguish a little more. On top of that, a slightly rushed, bodged online implementation left many of us wondering what might have been. With an excitable DJ spinning a selection of ill-fitting US-centric 'punk' tunes, and a selection of made up buzzwords to describe the action, Burnout was rapidly becoming SSX on wheels. ![]() But at the same time, a chunk of the game's soul was sacrificed at the altar of cash. To see the brand finally getting the recognition it deserved was a great feeling. Last year's Burnout 3: Takedown was the pivotal release that went 'mainstream'. You wearily accepted that your cool, best-kept secret was somehow never going to be the same again, although you knew deep down that they deserved the plaudits. ![]() You knew full well that stadium-filling super-stardom was just around the corner, and that the clever hooks and licks would be commodified into something more palatable and acceptable to the masses. Podcast: Download (Duration: 1:54:08 - 104.Criterion's decision to literally sell out to Electronic Arts was a bit like seeing your favourite chart-flirting indie band shack up with a royalty-cheque-waving major label. James takes a look at Criterion’s Burnout Revenge, the first of the series in HIGH DEFINITION! as the wonderful intro video excitedly tells us.Ĭrashes, smashes and a healthy dose of road rage… but is traffic-checking a step too far in this symphony of automotive mayhem and pop-punk music? Sound good? Come and say hello at The Official Cane and Rinse Forum.ĭarren G indulges in a spot of intense, high-speed tailgating (SFW). Whilst there you can also interact with our ever-growing and friendly community, discuss past, present and future video games (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Karl, Darren G and James are joined by special guest Gary Blower (of GameBurst) to discuss the Burnout series’ middle chapters, Burnout 3: Takedown and Revenge.Ĭane and Rinse 132 was edited by Sean O’Brienĭo you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. “Can you guys believe this?! DJ Atomika from Race Radio just called and told me to turn the down the volume!”Ī new publisher, new mechanics and new online features Criterion evolved the Burnout series at a furious pace some ten years ago. ![]()
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